Session: Mobilism
Session Leader: Erik Adigard
Session Contact: Subash Mandanapu, Orange R&D
Presentation Mobilism
Session Participants:
- Erik Adigard
- Marc Dangeard
- Steven Hessel, Hessel Technology Consulting
- Ben Dempster, Frog Design
- Subash Mandanapu, Orange R&D
- Michael Smith, Orange R&D
- Mark Plakias, Orange R&D
- Srinivas Chervirala, Orange R&D
Notes:
MOBILISM = (Mobile media + Mobilization) x Momentum
- Presentation based on The Culture of Engagement exhibit - a graphical expression of the state of the world. Displays of 400+ designs produced as ceramic tiles or flyers. (See Appendix)
- Media will always change and eventually mutate to the society that produced it.
- The user does not want to avoid controversy; advertising must address the global picture.
- Brands have always tried to influence the customer, but customers are more connected to global issues. A brand that connects to the user through global issues will succeed. Examples include: Nike, Wal-Mart and Denny’s.
- Graffiti, either corporate or consumer, is an expression of global issues through advertising. Users will seek an outlet to express this through mobile media.
- Brands can serve to break the language barrier. Pictograms, especially U.S. logos, are understood worldwide.
- Users are interested in media expressions that are usable and appropriate to the mobile platform.
-All aspects of daily life are being integrated in the mobile device (see Interesting Cell Phone Statistics below)
Questions:
- What does this mean for advertising – Is this moving towards interaction through brands?
- Can brands can be used to engage the audience?
- Does engagement always imply interaction?
- How does language serve to promote or deter advertising?
- Is it better to trigger interference between brands and consumers, or wait for the interference through some global issue?
Interesting Cell Phone Statistics:
~ more than 2 billion people from all around the world are cell phone users
~ about 75% of teenagers in the United States alone have a cell phone
~ more than 50% of teenagers prioritize their cell phones over TV viewing
~ American teenage cell phone users spend more than $150 billion a year
~ by 2006, 50M Americans will use their cell phone to authorize payment for goods
~ cell phones can survive under water for ($500)
~ cell phones can be used as guns (for $800)
~ a high-pitched ring tone can be heard by teenagers but not by most adults
~ The average user replaces his or her cell phone every 18 months
~ cell phones are blamed for 20-30% of automobile accidents
Appendix:
THE CULTURE OF ENGAGEMENT exhibit
conceived & designed by Erik Adigard/M-A-D for
Catalysts! the cultural force of communication design
(lead curator: Max Bruinsma)
Experimentadesign2005: the Lisbon Biennale
INSPIRATION: “mobilism” is the shared impetus of people, communication tools, and ideas.
•• Mobilism is media of the masses—the totality of graffiti, demonstration signs, t-shirts, bumper stickers, blogs and digital files disseminated through the internet and mobile phones.
•• Mobilism repositions personal opinions as a new universal currency: a million signals in accord or in conflict that can quickly become a media tidal wave. Most notably, it reconfigures usage of languages, communication techniques, and design into a new pervasive culture.
INSTALLATION: 100 designers from five continents were invited to send graphical expressions of their views on the state of the world. The 400+ designs were produced as ceramic tiles or flyers. A printer, high on the wall, continually spits out selected flyers that litter the exhibit floor—they can be taken away by visitors.
Page Information
|
Wiki Information
|
Recent PBwiki Blog Posts |